Be a person from somewhere
Choose ancestry, culture, homeland, polity, background, and class before entering the Northern Borderlands.
A living campaign RPG
Every party gets a campaign. Every campaign leaves traces. The world remains coherent.
Create a character, step into a gathering place, choose a contract, travel a road, face an encounter, and carry the consequences back into your journal.
Choose ancestry, culture, homeland, polity, background, and class before entering the Northern Borderlands.
Contracts, rumours, people, roads, and journal entries point toward the next step.
Resolved journeys can leave traces through rewards, rumours, journals, and local reactions.
Sign in or create an account. Your campaign progress is saved and recovered automatically when you return.