Enter the Living Campaign

A text-first living campaign alpha

Create a character, step into a gathering place, choose a contract, travel a road, face an encounter, and carry the consequences back into your journal.

Be a person from somewhere

Choose ancestry, culture, homeland, polity, background, and class before entering the Northern Borderlands.

Follow leads

Contracts, rumours, people, roads, and journal entries point toward the next step.

The world remembers

Resolved journeys can leave traces through rewards, rumours, journals, and local reactions.

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Character and gear Adventurer Pack Gear Magic Coins